Monday, October 6, 2014

You will not believe that this is not a real person!

Starting from his eyes. The camera then zooms in so you can see his veins, and forms pores. It takes a few seconds to realize that it is not a real man. This video clip is actually very realistic animation made ​​by Chris Jones, an Australian designer.

Jone's frighteningly detailed view of the human head, which came to be called Mister Head for short Mister Ed is not his only such work as is done and the animation of human hands. Jones also seeks to create a digital man of parts, like some kind of modern Frankenstein.

 

Saturday, October 4, 2014

Time for change!

by Clement Mok

Although design is one of the most profoundly powerful disciplines in our modern information culture, its identity as a profession is in a state of incoherent disarray verging on crisis. The economic slowdown and tenuous world situation provide us an opportunity to come together as designers to articulate and organize our professional culture, to enhance our recognition and prestige within the context of an increasingly design-reliant information economy, and to wield our influence in ways that will benefit humanity and the planet.

 

Designing Design

If we as a profession are to effectively employ our skills for change in the world at large, we must first look to our own affairs. Technological advances over the past century have dramatically multiplied the quantity and nature of information engaged with by human beings. In addition, the tools for displaying, manipulating, distributing and interacting with this information have become dramatically more sophisticated.
Every juncture of information creation, storage, retrieval, distribution and use entails design. If we think about this, it is clear that there should be no profession in higher demand than that of the designer: the potential applications of design skills, and the need for those skills to distinguish and empower any given information commodity, are overwhelming.
Nevertheless, and even improbably, designers are currently a divided, fractious lot, whose professional esteem is considerably lower than it should be. Unlike other skilled professionals, designers are viewed as outsiders of uncertain prestige, and are frequently excluded from participation in business enterprises except in a narrowly circumscribed, post hoc context. A consideration of principles would suggest that a skilled designer should be present throughout a development project, to facilitate cohesion and effectiveness of planning and execution. Instead, designers are often summoned to perform only limited, specific tasks after managerial and fiscal specialists have already made crucial decisions—often inefficiently with little or no depth to their understanding of the dynamics of information and its consequences. These problems all point to the need for us to define, and to design, what is meant by “Design.”

 

Is that a pizza in your pocket, or are you turning in circles?

This is not a new problem, and it has not persisted because of a lack of effort to articulate what designers do, and to improve their professional status. There have been many grand efforts in the last few generations: from Moholy-Nagy who explored and demonstrated the relationships among art, science and technology; to Ray and Charles Eames who taught us how to integrate the practice of design with social concerns and sound business values; to Paul Rand whose taught us the power of clear thinking in problem solving; to Jay Doblin who taught us the importance rule-based design systems. Each added eloquence, clarity and commonality.
We thrive on change and our ability to project its effects in the context of our work. And yet we are unable to build a viable profession using these same principles. Appreciation and understanding of structure are always necessary for a successful design practice, yet we are unable build a structure for our own profession. To some designers it feels like some kind of restraint, a compromise. To others, staying focused and sticking with a set of values in a design practice is counter-intuitive. This perpetuates the lack of focus in our profession, even when compelling, substantial answers exist.
There has clearly been a steady decline in the design profession for over 30 years, and the source of that decline is the profession's intractable stasis. We are unchanged professionals in a changing professional climate: clutching at old idols while failing to create new offerings, failing to reinvent and reinvigorate the practice when needed, failing to inculcate a professional culture that is accessible and fair.

In the 1960s and 1970s, designers pioneered ideas and reconfigured their services in response to market needs and a refreshingly energized zeitgeist. The Medium Was the Message, Marshall McLuhan was viewed with lucrative respect as the guru of the communications revolution and firms like Unimark, Doblin Group, Landor, and Siegle and Gale distinguished themselves in the emerging modern marketplace by reconfiguring their practice not only with offerings, but also with specialists who were not traditionally associated with design. Ethnographers, language experts, cyberneticists, futurists and alternative media experts were added to the mix. There was a constant pushing of the envelope as to what a design practice ought to be. Great design programs and institutions and best practices came out of that—and back then design had a seat at the management table.
In the ensuing years, the deadening effect of social turmoil followed by stagnation and, later, the sheer volume of work created by waves of economic expansion engendered an environment of complacency. Designers increasingly just scrubbed and buffed what they already had for each successive project and client. They added more bells and whistles as was required by their clients, and chimed all the way to the bank. Yes, the medium in which we deliver design has changed, but designers have offered few new insights or value to clients.
Think about it. The way we run our businesses now is no different than it was 30 years ago. It's like a fast-food take out service: we get an order; we discuss the assignment; we go back to our studios and perform our magic; we return to our clients with three choices. Given the myriad delivery options, why is it three choices? Why not 10? Why not just one? The most appropriate one? The fundamental model of design consulting practice has lost its relevance and become another revenue-focused exercise in consumption. Case in point: Last year The New York Times Magazine devoted an entire issue to “design.” Not one article among the 20 or so was devoted to graphic design or information design.

 

Time to change

For all its discomfort, the current economic climate is a blessing. It is a wake-up call to us as a profession to confront the inner decline that has taken hold of us, which was masked by the overcaffeinated economy. We are now faced with the issues we have artfully managed to avoid dealing with for years—issues of destiny and the future of ourselves and our profession; of relevance and influence; of inventing new services and values in the business, social and cultural realms.
Currently, we spend way too much time as professionals explaining—often in contradictory terms—what it is that we do. The value of design is defined in thousands of different conversations in as many different individual vocabularies. While these views are doubtless sincere, they would be much more valuable if they were expressed in the context of a shared professional vocabulary and ethos. If every physician made up his own set of definitions and beliefs about anatomy and disease on an improvised basis, the medical profession would still be in the Dark Ages. Yet the design profession functions as if each individual designer is selling his or her services in some sort of terminological vacuum, with nothing more substantial than his or her personal charisma and taste to serve as the foundation for vast edifices of public influence.
Our basic challenge is to professionalize the profession. The slow economy, and the increasingly nasty atmosphere of the social sphere, are incontestable signals that we need to stop sitting on our hands, get our noses out of our institutional feedbags and our emotions away from our personal melodramas, and start thinking long and hard about what sort of world we want to live in, about what we could be doing with our skills, about the causal relationship between our personal integrity and the way we make our living. Designers exercise immense unacknowledged control over the public discourse; we need not be unanimous in our opinions and our aims to begin exercising that control more purposefully, each in his or her own way. A shared sense of seriousness and idealism, however differently expressed, would go a long way toward remedying the disjointed, undefined slackness of our professional culture, and would unquestionably serve to enhance the prestige and influence of the field.
Designers do have one thing in common: they agree that clients don't understand us or appreciate our vision. We have been slow to learn that we are part of that problem. We can design a chart that explains what we want to communicate, but are miffed when clients don't get it. We designers need to improve our communication skills if we expect clients to pay us to solve their communication needs. And face it: we are out of practice.

Read Full Article Here!

Thursday, October 2, 2014

Graphic Design is a Language.

By Dailey Crafton

Just like English, Spanish, Italian, Chinese, Arabic or Sanskrit, graphic design is a language. It’s a way to organize forms in order to communicate a message. And, as such, graphic design is (or should be)—more often than not—the medium or vehicle, and not the end in itself.

Recently a friend confessed to me that he was kinda tired of graphic design. It had gotten old for him. I get what he means. He was tired of graphic design about graphic design. It seems to me that graphic design as an industry has a tendency to be self-referencing more than most industries. If we think of design as a language and compare it to the English language, it would be like only using English to talk about the English language (or to put it another way, perpetual grammar class). While grammar class is necessary to learn a language, too much of it can get boring—fast.



This may seem obvious, but think of all the other things we can use English to communicate about. We can use it to communicate about… That’s right, anything. So it is with design. You can use it as a language to communicate whatever you want. Yes, the better you know the language, the more skilled you will be at using it to communicate. You have to think about it directly before you can let it be a passive vehicle for another message.

If you’re bored with graphic design, find a message about which you are passionate. Use graphic design to communicate that message. I believe you’ll find your sense of excitement and purpose renewed.





Wednesday, October 1, 2014

A Story of Disruption. Narrated by Kevin Spacey!


Short movie showing great potential in design only.

History is full of visionaries who have imagined the impossible, turned it into a reality and disrupted the world around them in the process. By embracing radical new visions, ideas and concepts, these disruptors have been the originators of a new way of thinking, doing and being. They are the revolutionaries of disruptive technology and design.

But disruption isn't limited to history. It is a necessary part of the future. Across the globe people are challenging norms and envisioning a new, superior future for us, all driven by the knowledge that the world can, and will, be made better. They seek inspiration from the most unique and unusual places. They aren't afraid to push the boundaries. They are not defied by limits.



They are Disruptive by Design. It is a philosophy. A process. A promise. An inherent need to improve the world around us in an unexpected, innovative way.

We can all be Disruptive by Design.

This is our story of disruption.


Tuesday, September 30, 2014

How to make 3D text in Photoshop!

Great example tutorial where you can see how to make 3D text in Photoshop. Enjoy!